terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Terraria.Graphics.Shaders.MiscShaderData Member List

This is the complete list of members for Terraria.Graphics.Shaders.MiscShaderData, including all inherited members.

_customSamplerStateTerraria.Graphics.Shaders.MiscShaderDataprivate
_effectPassTerraria.Graphics.Shaders.ShaderData
_passNameTerraria.Graphics.Shaders.ShaderDataprotected
_shaderTerraria.Graphics.Shaders.ShaderDataprivate
_shaderSpecificDataTerraria.Graphics.Shaders.MiscShaderDataprivate
_uColorTerraria.Graphics.Shaders.MiscShaderDataprivate
_uImage0Terraria.Graphics.Shaders.MiscShaderDataprivate
_uImage1Terraria.Graphics.Shaders.MiscShaderDataprivate
_uImage2Terraria.Graphics.Shaders.MiscShaderDataprivate
_uOpacityTerraria.Graphics.Shaders.MiscShaderDataprivate
_uSaturationTerraria.Graphics.Shaders.MiscShaderDataprivate
_uSecondaryColorTerraria.Graphics.Shaders.MiscShaderDataprivate
_useProjectionMatrixTerraria.Graphics.Shaders.MiscShaderDataprivate
Apply(Entity entity, DrawData? drawData=null)Terraria.Graphics.Shaders.MiscShaderDatainlinevirtual
Apply(DrawData? drawData=null)Terraria.Graphics.Shaders.MiscShaderDatainlinevirtual
Terraria::Graphics::Shaders::ShaderData.Apply()Terraria.Graphics.Shaders.ShaderDatainlinevirtual
GetSecondaryShader(Entity entity)Terraria.Graphics.Shaders.MiscShaderDatainlinevirtual
IsPowerOfTwo(int n)Terraria.Graphics.Shaders.MiscShaderDatainlineprivatestatic
MiscShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.MiscShaderDatainline
ShaderTerraria.Graphics.Shaders.ShaderData
ShaderData(Ref< Effect > shader, string passName)Terraria.Graphics.Shaders.ShaderDatainline
UseColor(float r, float g, float b)Terraria.Graphics.Shaders.MiscShaderDatainline
UseColor(Color color)Terraria.Graphics.Shaders.MiscShaderDatainline
UseColor(Vector3 color)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage0(string path)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage0(Asset< Texture2D > texture)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage1(string path)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage1(Asset< Texture2D > texture)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage2(string path)Terraria.Graphics.Shaders.MiscShaderDatainline
UseImage2(Asset< Texture2D > texture)Terraria.Graphics.Shaders.MiscShaderDatainline
UseOpacity(float alpha)Terraria.Graphics.Shaders.MiscShaderDatainline
UseProjectionMatrix(bool doUse)Terraria.Graphics.Shaders.MiscShaderDatainline
UseSamplerState(SamplerState state)Terraria.Graphics.Shaders.MiscShaderDatainline
UseSaturation(float saturation)Terraria.Graphics.Shaders.MiscShaderDatainline
UseSecondaryColor(float r, float g, float b)Terraria.Graphics.Shaders.MiscShaderDatainline
UseSecondaryColor(Color color)Terraria.Graphics.Shaders.MiscShaderDatainline
UseSecondaryColor(Vector3 color)Terraria.Graphics.Shaders.MiscShaderDatainline
UseShaderSpecificData(Vector4 specificData)Terraria.Graphics.Shaders.MiscShaderDatainline