terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Threading.SynchronizationContext Member List

This is the complete list of members for System.Threading.SynchronizationContext, including all inherited members.

_propsSystem.Threading.SynchronizationContextprivate
CreateCopy()System.Threading.SynchronizationContextinlinevirtual
CurrentSystem.Threading.SynchronizationContextstatic
CurrentExplicitSystem.Threading.SynchronizationContextpackagestatic
CurrentNoFlowSystem.Threading.SynchronizationContextpackagestatic
GetThreadLocalContext()System.Threading.SynchronizationContextinlineprivatestatic
IsWaitNotificationRequired()System.Threading.SynchronizationContextinline
OperationCompleted()System.Threading.SynchronizationContextinlinevirtual
OperationStarted()System.Threading.SynchronizationContextinlinevirtual
Post(SendOrPostCallback d, object state)System.Threading.SynchronizationContextinlinevirtual
s_cachedPreparedType1System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType2System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType3System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType4System.Threading.SynchronizationContextprivatestatic
s_cachedPreparedType5System.Threading.SynchronizationContextprivatestatic
Send(SendOrPostCallback d, object state)System.Threading.SynchronizationContextinlinevirtual
SetSynchronizationContext(SynchronizationContext syncContext)System.Threading.SynchronizationContextinlinestatic
SynchronizationContext()System.Threading.SynchronizationContextinline
Wait(global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.SynchronizationContextinlinevirtual
WaitHelper(global::System.IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)System.Threading.SynchronizationContextinlineprotectedstatic