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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for UnityEngine.PlayerConnectionInternal:
 Collaboration diagram for UnityEngine.PlayerConnectionInternal:Public Member Functions | |
| PlayerConnectionInternal () | |
Private Member Functions | |
| void UnityEngine.IPlayerEditorConnectionNative. | SendMessage (Guid messageId, byte[] data, int playerId) | 
| bool UnityEngine.IPlayerEditorConnectionNative. | TrySendMessage (Guid messageId, byte[] data, int playerId) | 
| void UnityEngine.IPlayerEditorConnectionNative. | Poll () | 
| void UnityEngine.IPlayerEditorConnectionNative. | RegisterInternal (Guid messageId) | 
| void UnityEngine.IPlayerEditorConnectionNative. | UnregisterInternal (Guid messageId) | 
| void UnityEngine.IPlayerEditorConnectionNative. | Initialize () | 
| bool UnityEngine.IPlayerEditorConnectionNative. | IsConnected () | 
| void UnityEngine.IPlayerEditorConnectionNative. | DisconnectAll () | 
| static bool | IsConnected () | 
| static void | Initialize () | 
| static void | RegisterInternal (string messageId) | 
| static void | UnregisterInternal (string messageId) | 
| static void | SendMessage (string messageId, byte[] data, int playerId) | 
| static bool | TrySendMessage (string messageId, byte[] data, int playerId) | 
| static void | PollInternal () | 
| static void | DisconnectAll () | 
Definition at line 12 of file PlayerConnectionInternal.cs.