terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.PlayerConnectionInternal Class Reference
+ Inheritance diagram for UnityEngine.PlayerConnectionInternal:
+ Collaboration diagram for UnityEngine.PlayerConnectionInternal:

Public Member Functions

 PlayerConnectionInternal ()
 

Private Member Functions

void UnityEngine.IPlayerEditorConnectionNative. SendMessage (Guid messageId, byte[] data, int playerId)
 
bool UnityEngine.IPlayerEditorConnectionNative. TrySendMessage (Guid messageId, byte[] data, int playerId)
 
void UnityEngine.IPlayerEditorConnectionNative. Poll ()
 
void UnityEngine.IPlayerEditorConnectionNative. RegisterInternal (Guid messageId)
 
void UnityEngine.IPlayerEditorConnectionNative. UnregisterInternal (Guid messageId)
 
void UnityEngine.IPlayerEditorConnectionNative. Initialize ()
 
bool UnityEngine.IPlayerEditorConnectionNative. IsConnected ()
 
void UnityEngine.IPlayerEditorConnectionNative. DisconnectAll ()
 
static bool IsConnected ()
 
static void Initialize ()
 
static void RegisterInternal (string messageId)
 
static void UnregisterInternal (string messageId)
 
static void SendMessage (string messageId, byte[] data, int playerId)
 
static bool TrySendMessage (string messageId, byte[] data, int playerId)
 
static void PollInternal ()
 
static void DisconnectAll ()
 

Detailed Description

Definition at line 12 of file PlayerConnectionInternal.cs.


The documentation for this class was generated from the following file: