terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
PlayerConnectionInternal () | |
Private Member Functions | |
void UnityEngine.IPlayerEditorConnectionNative. | SendMessage (Guid messageId, byte[] data, int playerId) |
bool UnityEngine.IPlayerEditorConnectionNative. | TrySendMessage (Guid messageId, byte[] data, int playerId) |
void UnityEngine.IPlayerEditorConnectionNative. | Poll () |
void UnityEngine.IPlayerEditorConnectionNative. | RegisterInternal (Guid messageId) |
void UnityEngine.IPlayerEditorConnectionNative. | UnregisterInternal (Guid messageId) |
void UnityEngine.IPlayerEditorConnectionNative. | Initialize () |
bool UnityEngine.IPlayerEditorConnectionNative. | IsConnected () |
void UnityEngine.IPlayerEditorConnectionNative. | DisconnectAll () |
static bool | IsConnected () |
static void | Initialize () |
static void | RegisterInternal (string messageId) |
static void | UnregisterInternal (string messageId) |
static void | SendMessage (string messageId, byte[] data, int playerId) |
static bool | TrySendMessage (string messageId, byte[] data, int playerId) |
static void | PollInternal () |
static void | DisconnectAll () |
Definition at line 12 of file PlayerConnectionInternal.cs.