terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.PlayerConnectionInternal Member List

This is the complete list of members for UnityEngine.PlayerConnectionInternal, including all inherited members.

DisconnectAll()UnityEngine.PlayerConnectionInternalinlineprivate
DisconnectAll()UnityEngine.PlayerConnectionInternalprivate
Initialize()UnityEngine.PlayerConnectionInternalinlineprivate
Initialize()UnityEngine.PlayerConnectionInternalprivate
IsConnected()UnityEngine.PlayerConnectionInternalinlineprivate
IsConnected()UnityEngine.PlayerConnectionInternalprivate
PlayerConnectionInternal()UnityEngine.PlayerConnectionInternalinline
Poll()UnityEngine.PlayerConnectionInternalinlineprivate
PollInternal()UnityEngine.PlayerConnectionInternalprivate
RegisterInternal(Guid messageId)UnityEngine.PlayerConnectionInternalinlineprivate
RegisterInternal(string messageId)UnityEngine.PlayerConnectionInternalprivate
SendMessage(Guid messageId, byte[] data, int playerId)UnityEngine.PlayerConnectionInternalinlineprivate
SendMessage(string messageId, byte[] data, int playerId)UnityEngine.PlayerConnectionInternalprivate
TrySendMessage(Guid messageId, byte[] data, int playerId)UnityEngine.PlayerConnectionInternalinlineprivate
TrySendMessage(string messageId, byte[] data, int playerId)UnityEngine.PlayerConnectionInternalprivate
UnregisterInternal(Guid messageId)UnityEngine.PlayerConnectionInternalinlineprivate
UnregisterInternal(string messageId)UnityEngine.PlayerConnectionInternalprivate