terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
ReLogic.Threading.AsyncActionDispatcher Class Reference
+ Inheritance diagram for ReLogic.Threading.AsyncActionDispatcher:
+ Collaboration diagram for ReLogic.Threading.AsyncActionDispatcher:

Public Member Functions

void Queue (Action action)
 
void Start ()
 
void Stop ()
 
void Dispose ()
 
 AsyncActionDispatcher ()
 

Protected Member Functions

virtual void Dispose (bool disposing)
 

Properties

int ActionsRemaining [get, set]
 
bool IsDisposed [get, set, private set]
 
bool IsRunning [get, set]
 

Private Member Functions

void LoaderThreadStart ()
 

Private Attributes

Thread _actionThread
 
readonly BlockingCollection< Action > _actionQueue
 
readonly CancellationTokenSource _threadCancellation
 
bool _isRunning
 
bool< IsDisposedk__BackingField
 

Detailed Description

Definition at line 11 of file AsyncActionDispatcher.cs.


The documentation for this class was generated from the following file: