terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ IsDisposed

bool ReLogic.Threading.AsyncActionDispatcher.IsDisposed
getsetprivate set

Definition at line 28 of file AsyncActionDispatcher.cs.

29 {
31 [global::Cpp2ILInjected.Token(Token = "0x6005303")]
32 [global::Cpp2ILInjected.Address(RVA = "0x940650", Offset = "0x940650", Length = "0x8")]
33 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
34 get
35 {
36 throw null;
37 }
39 [global::Cpp2ILInjected.Token(Token = "0x6005304")]
40 [global::Cpp2ILInjected.Address(RVA = "0x940658", Offset = "0x940658", Length = "0xC")]
41 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
42 private set
43 {
44 throw null;
45 }
46 }
class f__AnonymousType0<< Count > j__TPar