terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ColorWriteChannels

ColorWriteChannels Microsoft.Xna.Framework.Graphics.TargetBlendState.ColorWriteChannels
getset

Definition at line 155 of file TargetBlendState.cs.

156 {
157 [global::Cpp2ILInjected.Token(Token = "0x6001906")]
158 [global::Cpp2ILInjected.Address(RVA = "0xAC5CCC", Offset = "0xAC5CCC", Length = "0x8")]
159 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
160 get
161 {
162 throw null;
163 }
164 [global::Cpp2ILInjected.Token(Token = "0x6001907")]
165 [global::Cpp2ILInjected.Address(RVA = "0xAC4234", Offset = "0xAC4234", Length = "0x28")]
166 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
167 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
168 set
169 {
170 throw null;
171 }
172 }
class f__AnonymousType0<< Count > j__TPar