terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ColorBlendFunction

BlendFunction Microsoft.Xna.Framework.Graphics.TargetBlendState.ColorBlendFunction
getset

Definition at line 95 of file TargetBlendState.cs.

96 {
97 [global::Cpp2ILInjected.Token(Token = "0x6001900")]
98 [global::Cpp2ILInjected.Address(RVA = "0xAC5CB4", Offset = "0xAC5CB4", Length = "0x8")]
99 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
100 get
101 {
102 throw null;
103 }
104 [global::Cpp2ILInjected.Token(Token = "0x6001901")]
105 [global::Cpp2ILInjected.Address(RVA = "0xAC40F0", Offset = "0xAC40F0", Length = "0x28")]
106 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
107 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BlendState), Member = "ThrowIfBound", ReturnType = typeof(void))]
108 set
109 {
110 throw null;
111 }
112 }
class f__AnonymousType0<< Count > j__TPar