terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Biomes.TerrainPass Class Reference
+ Inheritance diagram for Terraria.GameContent.Biomes.TerrainPass:
+ Collaboration diagram for Terraria.GameContent.Biomes.TerrainPass:

Classes

class  SurfaceHistory
 

Public Member Functions

 TerrainPass ()
 
void Apply (GenerationProgress progress, GameConfiguration configuration)
 
delegate bool CustomPerUnitAction (int x, int y, params object[] args)
 

Public Attributes

string Name
 
double Weight
 

Protected Member Functions

override void ApplyPass (GenerationProgress progress, GameConfiguration configuration)
 

Properties

static UnifiedRandom _random [get, set]
 
static TileData _tiles [get, set]
 
static int _worldWidth [get, set]
 
static int _worldHeight [get, set]
 

Private Types

enum  TerrainFeatureType {
  Plateau , Hill , Dale , Mountain ,
  Valley
}
 

Private Member Functions

void FillColumn (int x, double worldSurface, double rockLayer)
 

Static Private Member Functions

static void RetargetColumn (int x, double worldSurface)
 
static double GenerateWorldSurfaceOffset (TerrainPass.TerrainFeatureType featureType)
 
static void RetargetSurfaceHistory (TerrainPass.SurfaceHistory history, int targetX, double targetHeight)
 

Private Attributes

uint skyDefinition
 
uint dirtDefinition
 
uint rockDefinition
 

Detailed Description

Definition at line 11 of file TerrainPass.cs.


The documentation for this class was generated from the following file: