terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Classes | |
class | ImmediateSpritebatchForPlayerDyesEffect |
interface | IShaderEffect |
Public Member Functions | |
PlayerSegment (int targetTime, Vector2 anchorOffset, Vector2 normalizedHitboxOrigin) | |
Segments.PlayerSegment | UseShaderEffect (Segments.PlayerSegment.IShaderEffect shaderEffect) |
override void | Draw (ref GameAnimationSegment info) |
Segments.AnimationSegmentWithActions< T > | Then (IAnimationSegmentAction< T > act) |
Segments.AnimationSegmentWithActions< T > | With (IAnimationSegmentAction< T > act) |
Protected Member Functions | |
override void | Bind (IAnimationSegmentAction< Player > act) |
void | ProcessActions (T obj, float localTimeForObject) |
void | Bind (IAnimationSegmentAction< T > act) |
Protected Attributes | |
int | _targetTime |
Properties | |
float | DedicatedTimeNeeded [get, set] |
Private Member Functions | |
void | ResetPlayerAnimation (ref GameAnimationSegment info) |
Static Private Member Functions | |
static | PlayerSegment () |
Static Private Attributes | |
static Item | _blankItem |
Definition at line 521 of file Segments.cs.