terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ILogger.cs
Go to the documentation of this file.
1using System;
3
4namespace UnityEngine
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200003E")]
7 public interface ILogger : ILogHandler
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x1700000F")]
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x600007C")]
13 get;
14 }
15
16 [global::Cpp2ILInjected.Token(Token = "0x17000010")]
18 {
19 [global::Cpp2ILInjected.Token(Token = "0x600007D")]
20 get;
21 }
22
23 [global::Cpp2ILInjected.Token(Token = "0x600007E")]
24 void Log(LogType logType, object message);
25
26 [global::Cpp2ILInjected.Token(Token = "0x600007F")]
27 void Log(LogType logType, object message, Object context);
28
29 [global::Cpp2ILInjected.Token(Token = "0x6000080")]
30 void LogError(string tag, object message);
31 }
32}
class f__AnonymousType0<< Count > j__TPar
void Log(LogType logType, object message, Object context)
void LogError(string tag, object message)
ILogHandler logHandler
Definition ILogger.cs:11
void Log(LogType logType, object message)