terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ILogHandler.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200003F"
)]
7
public
interface
ILogHandler
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x6000081"
)]
10
void
LogFormat
(
LogType
logType
,
Object
context,
string
format
,
params
object
[] args);
11
12
[global::Cpp2ILInjected.Token(Token =
"0x6000082"
)]
13
void
LogException
(
Exception
exception
,
Object
context);
14
}
15
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Exception
Definition
Exception.cs:33
UnityEngine.Object
Definition
Object.cs:28
UnityEngine.ILogHandler.LogFormat
void LogFormat(LogType logType, Object context, string format, params object[] args)
UnityEngine.ILogHandler.LogException
void LogException(Exception exception, Object context)
UnityEngine.ILogHandler
Definition
ILogHandler.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.ExceptionArgument.format
@ format
System.ExceptionArgument.exception
@ exception
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.LogType
LogType
Definition
LogType.cs:8
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.CoreModule
UnityEngine
ILogHandler.cs
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