terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SaveSynchronisationManager Class Reference
+ Collaboration diagram for SaveSynchronisationManager:

Public Types

enum  ConnectionState { Waiting , Connecting , Connected }
 

Public Member Functions

bool AttemptHostConnection (bool isLocalHost)
 
void ProcessServerMessage (SaveSynchronisationOperation.MessageId messageId, byte[] data, SaveSynchronisationOperation.SendDataFunction sendDataFunction)
 
void ProcessClientMessage (SaveSynchronisationOperation.MessageId messageId, byte[] data, SaveSynchronisationOperation.SendDataFunction sendDataFunction)
 
void Update ()
 
bool AttemptClientConnection ()
 
bool IsLookingForConnection ()
 
void Startup ()
 
void Shutdown ()
 
void Restart ()
 
void Connect (string connectionAddress)
 
 SaveSynchronisationManager ()
 

Public Attributes

SaveSynchronisationState LocalState
 
SaveSynchronisationState RemoteState
 
SaveSynchronisationClient client
 
SaveSynchronisationHost server
 
object Lock
 
SaveSynchronisationManager.ConnectionState ClientState
 
SaveSynchronisationManager.ConnectionState HostState
 
bool HostIsConnectedToLocal
 

Static Public Attributes

static SaveSynchronisationManager Instance
 

Detailed Description

Definition at line 9 of file SaveSynchronisationManager.cs.


The documentation for this class was generated from the following file: