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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for SaveSynchronisationManager:Public Types | |
| enum | ConnectionState { Waiting , Connecting , Connected } |
Public Member Functions | |
| bool | AttemptHostConnection (bool isLocalHost) |
| void | ProcessServerMessage (SaveSynchronisationOperation.MessageId messageId, byte[] data, SaveSynchronisationOperation.SendDataFunction sendDataFunction) |
| void | ProcessClientMessage (SaveSynchronisationOperation.MessageId messageId, byte[] data, SaveSynchronisationOperation.SendDataFunction sendDataFunction) |
| void | Update () |
| bool | AttemptClientConnection () |
| bool | IsLookingForConnection () |
| void | Startup () |
| void | Shutdown () |
| void | Restart () |
| void | Connect (string connectionAddress) |
| SaveSynchronisationManager () | |
Static Public Attributes | |
| static SaveSynchronisationManager | Instance |
Definition at line 9 of file SaveSynchronisationManager.cs.