terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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EntitySource_OverfullChest.cs
Go to the documentation of this file.
1using System;
5
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000654")]
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x60036F2")]
12 [global::Cpp2ILInjected.Address(RVA = "0x141D510", Offset = "0x141D510", Length = "0x54")]
13 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Projectile), Member = "UseGasTrapInChest", MemberParameters = new object[]
14 {
15 typeof(int),
17 typeof(int),
18 typeof(int),
19 typeof(int)
20 }, ReturnType = typeof(void))]
21 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
22 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
23 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Point), Member = ".ctor", MemberParameters = new object[]
24 {
25 typeof(int),
26 typeof(int)
27 }, ReturnType = typeof(void))]
29 {
30 throw null;
31 }
32
33 [global::Cpp2ILInjected.Token(Token = "0x4007804")]
34 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
36 }
37}
class f__AnonymousType0<< Count > j__TPar
EntitySource_OverfullChest(int tileCoordsX, int tileCoordsY, Chest chest)