terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Types | |
enum | ResearchState { Invalid , Valid , Complete } |
Public Member Functions | |
Rectangle | GetRegion () |
GUIResearch.ResearchState | CanBeResearched (Item item, out int percent) |
void | DrawInventoryResearchBinding () |
void | DrawInventoryResearchButton () |
bool | IsOver (Vector2 cursorPosition) |
void | Open (int item) |
void | Close () |
void | Draw () |
Rectangle | SetupFrame (Texture2D texture, int frameCountHorizontal, int frameCountVertical, int frameX, int frameY) |
void | DrawResearchCogs () |
void | DrawTexture (Panel_Layout layout, Texture2D texture, float rotation) |
void | DrawTexture (Vector2 position, Vector2 size, Texture2D texture, Color color, float rotation) |
GUIResearch () | |
Static Public Member Functions | |
static void | LoadContent () |
Public Attributes | |
bool | Displaying |
bool | ResearchAnimationInProgress |
Private Member Functions | |
void | DrawResearchParticles () |
void | DrawMainButtons () |
void | BeginResearchAnimation (int itemResearched, int amountStart, int amountSubmitted, bool completed) |
void | ActionResearch () |
void | DrawBacking () |
int | UpdateResearchAnimation () |
void | DrawResearchBacking () |
Item | GetResearchItem () |
void | DrawItemProgress () |
void | DrawResearchItem () |
Private Attributes | |
int | OpenedFrame |
float | inventoryResearchScale |
GUIInputRegionExclusive | PickingInterceptor |
int | selectedResearchItem |
float | closeScale |
float | researchScale |
DateTime | ResearchAnimationTime |
int | ResearchItem |
int | ResearchItemStart |
int | ResearchItemCount |
int | ResearchFrame |
bool | ResearchCompleted |
ParticleRendererSettings | ResearchParticleSettings |
List< CreativeSacrificeParticle > | ResearchParticles |
float | _smallRotation |
float | _mediumRotation |
float | _largeRotation |
float | testProgress |
Static Private Attributes | |
static Asset< Texture2D > | pistonsAsset |
static Asset< Texture2D > | pistonParticleAsset |
static Asset< Texture2D > | cogsSmall |
static Asset< Texture2D > | cogsMedium |
static Asset< Texture2D > | cogsLarge |
Definition at line 24 of file GUIResearch.cs.