terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.UnityGameWindow Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.UnityGameWindow:
+ Collaboration diagram for Microsoft.Xna.Framework.UnityGameWindow:

Public Member Functions

override void BeginScreenDeviceChange (bool willBeFullScreen)
 
override void EndScreenDeviceChange (string screenDeviceName, int clientWidth, int clientHeight)
 
 UnityGameWindow ()
 
void EndScreenDeviceChange (string screenDeviceName)
 

Protected Member Functions

override void SetTitle (string title)
 
void OnActivated ()
 
void OnClientSizeChanged ()
 
void OnDeactivated ()
 
void OnPaint ()
 
void OnScreenDeviceNameChanged ()
 

Properties

override bool AllowUserResizing [get, set]
 
override Rectangle ClientBounds [get, set]
 
override IntPtr Handle [get, set]
 
override string ScreenDeviceName [get, set]
 
string Title [get, set]
 
EventHandler ClientSizeChanged [set]
 
EventHandler ScreenDeviceNameChanged [set]
 
DisplayOrientation CurrentOrientation [get, set]
 

Private Attributes

string title
 
DisplayOrientation< CurrentOrientationk__BackingField
 

Detailed Description

Definition at line 8 of file UnityGameWindow.cs.


The documentation for this class was generated from the following file: