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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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This is the complete list of members for UnityEngine.Mathf, including all inherited members.
| Abs(float f) | UnityEngine.Mathf | inlinestatic | 
| Abs(int value) | UnityEngine.Mathf | inlinestatic | 
| Approximately(float a, float b) | UnityEngine.Mathf | inlinestatic | 
| Atan(float f) | UnityEngine.Mathf | inlinestatic | 
| Atan2(float y, float x) | UnityEngine.Mathf | inlinestatic | 
| Ceil(float f) | UnityEngine.Mathf | inlinestatic | 
| CeilToInt(float f) | UnityEngine.Mathf | inlinestatic | 
| Clamp(float value, float min, float max) | UnityEngine.Mathf | inlinestatic | 
| Clamp(int value, int min, int max) | UnityEngine.Mathf | inlinestatic | 
| Clamp01(float value) | UnityEngine.Mathf | inlinestatic | 
| CorrelatedColorTemperatureToRGB(float kelvin) | UnityEngine.Mathf | inlinestatic | 
| CorrelatedColorTemperatureToRGB_Injected(float kelvin, out Color ret) | UnityEngine.Mathf | private | 
| Cos(float f) | UnityEngine.Mathf | inlinestatic | 
| Epsilon | UnityEngine.Mathf | static | 
| Floor(float f) | UnityEngine.Mathf | inlinestatic | 
| FloorToInt(float f) | UnityEngine.Mathf | inlinestatic | 
| GammaToLinearSpace(float value) | UnityEngine.Mathf | |
| InverseLerp(float a, float b, float value) | UnityEngine.Mathf | inlinestatic | 
| IsPowerOfTwo(int value) | UnityEngine.Mathf | |
| Lerp(float a, float b, float t) | UnityEngine.Mathf | inlinestatic | 
| Log(float f, float p) | UnityEngine.Mathf | inlinestatic | 
| Mathf() | UnityEngine.Mathf | inlinestatic | 
| Max(float a, float b) | UnityEngine.Mathf | inlinestatic | 
| Max(int a, int b) | UnityEngine.Mathf | inlinestatic | 
| Min(float a, float b) | UnityEngine.Mathf | inlinestatic | 
| Min(int a, int b) | UnityEngine.Mathf | inlinestatic | 
| Min(params int[] values) | UnityEngine.Mathf | inlinestatic | 
| MoveTowards(float current, float target, float maxDelta) | UnityEngine.Mathf | inlinestatic | 
| Pow(float f, float p) | UnityEngine.Mathf | inlinestatic | 
| Repeat(float t, float length) | UnityEngine.Mathf | inlinestatic | 
| Round(float f) | UnityEngine.Mathf | inlinestatic | 
| RoundToInt(float f) | UnityEngine.Mathf | inlinestatic | 
| Sign(float f) | UnityEngine.Mathf | inlinestatic | 
| Sin(float f) | UnityEngine.Mathf | inlinestatic | 
| SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime, [DefaultValue("Mathf.Infinity")] float maxSpeed, [DefaultValue("Time.deltaTime")] float deltaTime) | UnityEngine.Mathf | inlinestatic | 
| Sqrt(float f) | UnityEngine.Mathf | inlinestatic | 
| Tan(float f) | UnityEngine.Mathf | inlinestatic |