terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for UnityEngine.Mathf, including all inherited members.
Abs(float f) | UnityEngine.Mathf | inlinestatic |
Abs(int value) | UnityEngine.Mathf | inlinestatic |
Approximately(float a, float b) | UnityEngine.Mathf | inlinestatic |
Atan(float f) | UnityEngine.Mathf | inlinestatic |
Atan2(float y, float x) | UnityEngine.Mathf | inlinestatic |
Ceil(float f) | UnityEngine.Mathf | inlinestatic |
CeilToInt(float f) | UnityEngine.Mathf | inlinestatic |
Clamp(float value, float min, float max) | UnityEngine.Mathf | inlinestatic |
Clamp(int value, int min, int max) | UnityEngine.Mathf | inlinestatic |
Clamp01(float value) | UnityEngine.Mathf | inlinestatic |
CorrelatedColorTemperatureToRGB(float kelvin) | UnityEngine.Mathf | inlinestatic |
CorrelatedColorTemperatureToRGB_Injected(float kelvin, out Color ret) | UnityEngine.Mathf | private |
Cos(float f) | UnityEngine.Mathf | inlinestatic |
Epsilon | UnityEngine.Mathf | static |
Floor(float f) | UnityEngine.Mathf | inlinestatic |
FloorToInt(float f) | UnityEngine.Mathf | inlinestatic |
GammaToLinearSpace(float value) | UnityEngine.Mathf | |
InverseLerp(float a, float b, float value) | UnityEngine.Mathf | inlinestatic |
IsPowerOfTwo(int value) | UnityEngine.Mathf | |
Lerp(float a, float b, float t) | UnityEngine.Mathf | inlinestatic |
Log(float f, float p) | UnityEngine.Mathf | inlinestatic |
Mathf() | UnityEngine.Mathf | inlinestatic |
Max(float a, float b) | UnityEngine.Mathf | inlinestatic |
Max(int a, int b) | UnityEngine.Mathf | inlinestatic |
Min(float a, float b) | UnityEngine.Mathf | inlinestatic |
Min(int a, int b) | UnityEngine.Mathf | inlinestatic |
Min(params int[] values) | UnityEngine.Mathf | inlinestatic |
MoveTowards(float current, float target, float maxDelta) | UnityEngine.Mathf | inlinestatic |
Pow(float f, float p) | UnityEngine.Mathf | inlinestatic |
Repeat(float t, float length) | UnityEngine.Mathf | inlinestatic |
Round(float f) | UnityEngine.Mathf | inlinestatic |
RoundToInt(float f) | UnityEngine.Mathf | inlinestatic |
Sign(float f) | UnityEngine.Mathf | inlinestatic |
Sin(float f) | UnityEngine.Mathf | inlinestatic |
SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime, [DefaultValue("Mathf.Infinity")] float maxSpeed, [DefaultValue("Time.deltaTime")] float deltaTime) | UnityEngine.Mathf | inlinestatic |
Sqrt(float f) | UnityEngine.Mathf | inlinestatic |
Tan(float f) | UnityEngine.Mathf | inlinestatic |