terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Mathf Member List

This is the complete list of members for UnityEngine.Mathf, including all inherited members.

Abs(float f)UnityEngine.Mathfinlinestatic
Abs(int value)UnityEngine.Mathfinlinestatic
Approximately(float a, float b)UnityEngine.Mathfinlinestatic
Atan(float f)UnityEngine.Mathfinlinestatic
Atan2(float y, float x)UnityEngine.Mathfinlinestatic
Ceil(float f)UnityEngine.Mathfinlinestatic
CeilToInt(float f)UnityEngine.Mathfinlinestatic
Clamp(float value, float min, float max)UnityEngine.Mathfinlinestatic
Clamp(int value, int min, int max)UnityEngine.Mathfinlinestatic
Clamp01(float value)UnityEngine.Mathfinlinestatic
CorrelatedColorTemperatureToRGB(float kelvin)UnityEngine.Mathfinlinestatic
CorrelatedColorTemperatureToRGB_Injected(float kelvin, out Color ret)UnityEngine.Mathfprivate
Cos(float f)UnityEngine.Mathfinlinestatic
EpsilonUnityEngine.Mathfstatic
Floor(float f)UnityEngine.Mathfinlinestatic
FloorToInt(float f)UnityEngine.Mathfinlinestatic
GammaToLinearSpace(float value)UnityEngine.Mathf
InverseLerp(float a, float b, float value)UnityEngine.Mathfinlinestatic
IsPowerOfTwo(int value)UnityEngine.Mathf
Lerp(float a, float b, float t)UnityEngine.Mathfinlinestatic
Log(float f, float p)UnityEngine.Mathfinlinestatic
Mathf()UnityEngine.Mathfinlinestatic
Max(float a, float b)UnityEngine.Mathfinlinestatic
Max(int a, int b)UnityEngine.Mathfinlinestatic
Min(float a, float b)UnityEngine.Mathfinlinestatic
Min(int a, int b)UnityEngine.Mathfinlinestatic
Min(params int[] values)UnityEngine.Mathfinlinestatic
MoveTowards(float current, float target, float maxDelta)UnityEngine.Mathfinlinestatic
Pow(float f, float p)UnityEngine.Mathfinlinestatic
Repeat(float t, float length)UnityEngine.Mathfinlinestatic
Round(float f)UnityEngine.Mathfinlinestatic
RoundToInt(float f)UnityEngine.Mathfinlinestatic
Sign(float f)UnityEngine.Mathfinlinestatic
Sin(float f)UnityEngine.Mathfinlinestatic
SmoothDamp(float current, float target, ref float currentVelocity, float smoothTime, [DefaultValue("Mathf.Infinity")] float maxSpeed, [DefaultValue("Time.deltaTime")] float deltaTime)UnityEngine.Mathfinlinestatic
Sqrt(float f)UnityEngine.Mathfinlinestatic
Tan(float f)UnityEngine.Mathfinlinestatic