terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ SmoothDamp()

static float UnityEngine.Mathf.SmoothDamp ( float current,
float target,
ref float currentVelocity,
float smoothTime,
[DefaultValue("Mathf.Infinity")] float maxSpeed,
[DefaultValue("Time.deltaTime")] float deltaTime )
inlinestatic

Definition at line 390 of file Mathf.cs.

391 {
392 throw null;
393 }