terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Runtime.Remoting.ClientIdentity Class Reference
+ Inheritance diagram for System.Runtime.Remoting.ClientIdentity:
+ Collaboration diagram for System.Runtime.Remoting.ClientIdentity:

Public Member Functions

 ClientIdentity (string objectUri, ObjRef objRef)
 
override ObjRef CreateObjRef (global::System.Type requestedType)
 
void NotifyClientDynamicSinks (bool start, global::System.Runtime.Remoting.Messaging.IMessage req_msg, bool client_site, bool async)
 
void NotifyServerDynamicSinks (bool start, global::System.Runtime.Remoting.Messaging.IMessage req_msg, bool client_site, bool async)
 

Protected Attributes

string _objectUri
 
global::System.Runtime.Remoting.Messaging.IMessageSink _channelSink
 
global::System.Runtime.Remoting.Messaging.IMessageSink _envoySink
 
ObjRef _objRef
 

Properties

global::System.MarshalByRefObject ClientProxy [get, set]
 
string TargetUri [get, set]
 
global::System.Runtime.Remoting.Messaging.IMessageSink ChannelSink [get, set]
 
global::System.Runtime.Remoting.Messaging.IMessageSink EnvoySink [get, set]
 
string ObjectUri [get, set]
 
bool IsConnected [get, set]
 
bool Disposed [get, set]
 
global::System.Runtime.Remoting.Contexts.DynamicPropertyCollection ClientDynamicProperties [get, set]
 
bool HasServerDynamicSinks [get, set]
 

Private Attributes

global::System.WeakReference _proxyReference
 
global::System.Runtime.Remoting.Contexts.DynamicPropertyCollection _clientDynamicProperties
 
global::System.Runtime.Remoting.Contexts.DynamicPropertyCollection _serverDynamicProperties
 
bool _disposed
 

Detailed Description

Definition at line 9 of file ClientIdentity.cs.


The documentation for this class was generated from the following file: