terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Runtime.Remoting.ClientIdentity Member List

This is the complete list of members for System.Runtime.Remoting.ClientIdentity, including all inherited members.

_channelSinkSystem.Runtime.Remoting.Identityprotected
_clientDynamicPropertiesSystem.Runtime.Remoting.Identityprivate
_disposedSystem.Runtime.Remoting.Identityprivate
_envoySinkSystem.Runtime.Remoting.Identityprotected
_objectUriSystem.Runtime.Remoting.Identityprotected
_objRefSystem.Runtime.Remoting.Identityprotected
_proxyReferenceSystem.Runtime.Remoting.ClientIdentityprivate
_serverDynamicPropertiesSystem.Runtime.Remoting.Identityprivate
ChannelSinkSystem.Runtime.Remoting.Identity
ClientDynamicPropertiesSystem.Runtime.Remoting.Identity
ClientIdentity(string objectUri, ObjRef objRef)System.Runtime.Remoting.ClientIdentityinline
ClientProxySystem.Runtime.Remoting.ClientIdentity
CreateObjRef(global::System.Type requestedType)System.Runtime.Remoting.ClientIdentityinline
DisposedSystem.Runtime.Remoting.Identity
EnvoySinkSystem.Runtime.Remoting.Identity
HasServerDynamicSinksSystem.Runtime.Remoting.Identity
Identity(string objectUri)System.Runtime.Remoting.Identityinline
IsConnectedSystem.Runtime.Remoting.Identity
NotifyClientDynamicSinks(bool start, global::System.Runtime.Remoting.Messaging.IMessage req_msg, bool client_site, bool async)System.Runtime.Remoting.Identityinline
NotifyServerDynamicSinks(bool start, global::System.Runtime.Remoting.Messaging.IMessage req_msg, bool client_site, bool async)System.Runtime.Remoting.Identityinline
ObjectUriSystem.Runtime.Remoting.Identity
TargetUriSystem.Runtime.Remoting.ClientIdentity