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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for GUIRubbleMaker:Public Member Functions | |
| GUIRubbleMaker () | |
| void | PlayerMenuDisplayToggle () |
| void | MaterialItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) |
| void | RubbleItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) |
| void | SetupPreview (int type, int style, int dir) |
| void | DrawPreview (SpriteBatch sb, TileObjectPreviewData op, Microsoft.Xna.Framework.Vector2 position) |
| void | RefreshOptions () |
| void | DrawOverlay () |
| void | CloseMaterials () |
| void | Close () |
| bool | IsOver (Microsoft.Xna.Framework.Vector2 cursorPosition) |
| Rectangle | CalculateMaterialRegion () |
| bool | IsOverMaterial (Microsoft.Xna.Framework.Vector2 cursorPosition) |
| Rectangle | CalculateRegion () |
Properties | |
| static bool | DrawRubbleModeUI [get, set] |
| int | RubbleCount [get, set] |
| int | MaterialCount [get, set] |
Private Member Functions | |
| Microsoft.Xna.Framework.Vector2 | ClampPositionToScreen (Microsoft.Xna.Framework.Vector2 position, VirtualControlsHardwareConfigurationMapping_Layout slotConfig) |
| float | MaterialItemScale (int index) |
| float | RubbleItemScale (int index) |
| void | MaterialItemOver (int i) |
| void | RubbleItemOver (int i) |
| bool | CanInteract () |
| bool | IsOverInventoryOpenButton (Microsoft.Xna.Framework.Vector2 position) |
Private Attributes | |
| int | hoverItem |
| bool | wasOverMaterialItem |
| int | cursorOverMaterial |
| bool | wasOverRubbleItem |
| int | cursorOverRubble |
| float[] | ButtonScales |
| float | TimeSinceChange |
| Item | emptyItem |
| float | ToggleButtonScale |
| float | materialScrollMomentum |
| int | materialScrollDragging |
| Microsoft.Xna.Framework.Vector2 | materialDragOffset |
| float | rubbleScrollMomentum |
| int | rubbleScrollDragging |
| Microsoft.Xna.Framework.Vector2 | rubbleDragOffset |
| List< FlexibleTileWand.OptionBucket > | MaterialOptions |
| Microsoft.Xna.Framework.Vector2 | rubbleScaleOffset |
| float | rubbleScale |
| Item | EmptyItem |
| bool | wasExcluded |
Definition at line 20 of file GUIRubbleMaker.cs.