terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
|
Public Member Functions | |
GUIRubbleMaker () | |
void | PlayerMenuDisplayToggle () |
void | MaterialItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) |
void | RubbleItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) |
void | SetupPreview (int type, int style, int dir) |
void | DrawPreview (SpriteBatch sb, TileObjectPreviewData op, Microsoft.Xna.Framework.Vector2 position) |
void | RefreshOptions () |
void | DrawOverlay () |
void | CloseMaterials () |
void | Close () |
bool | IsOver (Microsoft.Xna.Framework.Vector2 cursorPosition) |
Rectangle | CalculateMaterialRegion () |
bool | IsOverMaterial (Microsoft.Xna.Framework.Vector2 cursorPosition) |
Rectangle | CalculateRegion () |
Properties | |
static bool | DrawRubbleModeUI [get, set] |
int | RubbleCount [get, set] |
int | MaterialCount [get, set] |
Private Member Functions | |
Microsoft.Xna.Framework.Vector2 | ClampPositionToScreen (Microsoft.Xna.Framework.Vector2 position, VirtualControlsHardwareConfigurationMapping_Layout slotConfig) |
float | MaterialItemScale (int index) |
float | RubbleItemScale (int index) |
void | MaterialItemOver (int i) |
void | RubbleItemOver (int i) |
bool | CanInteract () |
bool | IsOverInventoryOpenButton (Microsoft.Xna.Framework.Vector2 position) |
Private Attributes | |
int | hoverItem |
bool | wasOverMaterialItem |
int | cursorOverMaterial |
bool | wasOverRubbleItem |
int | cursorOverRubble |
float[] | ButtonScales |
float | TimeSinceChange |
Item | emptyItem |
float | ToggleButtonScale |
float | materialScrollMomentum |
int | materialScrollDragging |
Microsoft.Xna.Framework.Vector2 | materialDragOffset |
float | rubbleScrollMomentum |
int | rubbleScrollDragging |
Microsoft.Xna.Framework.Vector2 | rubbleDragOffset |
List< FlexibleTileWand.OptionBucket > | MaterialOptions |
Microsoft.Xna.Framework.Vector2 | rubbleScaleOffset |
float | rubbleScale |
Item | EmptyItem |
bool | wasExcluded |
Definition at line 20 of file GUIRubbleMaker.cs.