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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for GUIRubbleMaker:Public Member Functions | |
| GUIRubbleMaker () | |
| void | PlayerMenuDisplayToggle () | 
| void | MaterialItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) | 
| void | RubbleItemDraw (ItemGrid_Layout gridLayout, int i, Microsoft.Xna.Framework.Vector2 position, float scale) | 
| void | SetupPreview (int type, int style, int dir) | 
| void | DrawPreview (SpriteBatch sb, TileObjectPreviewData op, Microsoft.Xna.Framework.Vector2 position) | 
| void | RefreshOptions () | 
| void | DrawOverlay () | 
| void | CloseMaterials () | 
| void | Close () | 
| bool | IsOver (Microsoft.Xna.Framework.Vector2 cursorPosition) | 
| Rectangle | CalculateMaterialRegion () | 
| bool | IsOverMaterial (Microsoft.Xna.Framework.Vector2 cursorPosition) | 
| Rectangle | CalculateRegion () | 
Properties | |
| static bool | DrawRubbleModeUI [get, set] | 
| int | RubbleCount [get, set] | 
| int | MaterialCount [get, set] | 
Private Member Functions | |
| Microsoft.Xna.Framework.Vector2 | ClampPositionToScreen (Microsoft.Xna.Framework.Vector2 position, VirtualControlsHardwareConfigurationMapping_Layout slotConfig) | 
| float | MaterialItemScale (int index) | 
| float | RubbleItemScale (int index) | 
| void | MaterialItemOver (int i) | 
| void | RubbleItemOver (int i) | 
| bool | CanInteract () | 
| bool | IsOverInventoryOpenButton (Microsoft.Xna.Framework.Vector2 position) | 
Private Attributes | |
| int | hoverItem | 
| bool | wasOverMaterialItem | 
| int | cursorOverMaterial | 
| bool | wasOverRubbleItem | 
| int | cursorOverRubble | 
| float[] | ButtonScales | 
| float | TimeSinceChange | 
| Item | emptyItem | 
| float | ToggleButtonScale | 
| float | materialScrollMomentum | 
| int | materialScrollDragging | 
| Microsoft.Xna.Framework.Vector2 | materialDragOffset | 
| float | rubbleScrollMomentum | 
| int | rubbleScrollDragging | 
| Microsoft.Xna.Framework.Vector2 | rubbleDragOffset | 
| List< FlexibleTileWand.OptionBucket > | MaterialOptions | 
| Microsoft.Xna.Framework.Vector2 | rubbleScaleOffset | 
| float | rubbleScale | 
| Item | EmptyItem | 
| bool | wasExcluded | 
Definition at line 20 of file GUIRubbleMaker.cs.