terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Skies.CreditsRollSky Class Reference
+ Inheritance diagram for Terraria.GameContent.Skies.CreditsRollSky:
+ Collaboration diagram for Terraria.GameContent.Skies.CreditsRollSky:

Public Member Functions

 CreditsRollSky ()
 
override void Update (GameTime gameTime)
 
override void Draw (SpriteBatch spriteBatch, float minDepth, float maxDepth)
 
override bool IsActive ()
 
override void Reset ()
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
virtual Color OnTileColor (Color inColor)
 
virtual float GetCloudAlpha ()
 
override bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 

Public Attributes

float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

int AmountOfTimeNeededForFullPlay [get, set]
 
bool IsLoaded [get, set]
 
EffectPriority Priority [get, set]
 

Private Member Functions

void EnsureSegmentsAreMade ()
 

Private Attributes

int _endTime
 
int _currentTime
 
CreditsRollComposer _composer
 
List< IAnimationSegment_segmentsInGame
 
List< IAnimationSegment_segmentsInMainMenu
 
bool _isActive
 
bool _wantsToBeSeen
 
float _opacity
 

Detailed Description

Definition at line 15 of file CreditsRollSky.cs.


The documentation for this class was generated from the following file: