terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SpriteBatchItemList.cs
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1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000390")]
8 public class SpriteBatchItemList
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x600185A")]
11 [global::Cpp2ILInjected.Address(RVA = "0xABDCAC", Offset = "0xABDCAC", Length = "0x8")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 {
16 throw null;
17 }
18
19 [global::Cpp2ILInjected.Token(Token = "0x40026A7")]
20 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
22
23 [global::Cpp2ILInjected.Token(Token = "0x40026A8")]
24 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
26 }
27}
class f__AnonymousType0<< Count > j__TPar