terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LightBakingOutput.cs
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1using System;
4
5namespace UnityEngine
6{
7 [NativeHeader("Runtime/Camera/SharedLightData.h")]
8 [global::Cpp2ILInjected.Token(Token = "0x2000052")]
9 public struct LightBakingOutput
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x4000214")]
12 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
14
15 [global::Cpp2ILInjected.Token(Token = "0x4000215")]
16 [global::Cpp2ILInjected.FieldOffset(Offset = "0x4")]
18
19 [NativeName("lightmapBakeMode.lightmapBakeType")]
20 [global::Cpp2ILInjected.Token(Token = "0x4000216")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
23
24 [NativeName("lightmapBakeMode.mixedLightingMode")]
25 [global::Cpp2ILInjected.Token(Token = "0x4000217")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0xC")]
28
29 [global::Cpp2ILInjected.Token(Token = "0x4000218")]
30 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
31 public bool isBaked;
32 }
33}
class f__AnonymousType0<< Count > j__TPar