229 {
230 [global::Cpp2ILInjected.Token(Token = "0x6001361")]
231 [global::Cpp2ILInjected.Address(RVA =
"0xA8F268",
Offset =
"0xA8F268", Length =
"0x8")]
232 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count = 0)]
233 get
234 {
235 throw null;
236 }
237 [global::Cpp2ILInjected.Token(Token = "0x6001362")]
238 [global::Cpp2ILInjected.Address(RVA =
"0xA8F270",
Offset =
"0xA8F270", Length =
"0xC")]
240 [global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type =
typeof(
GUIPVPIcons), Member =
"PlayerDraw", MemberParameters =
new object[]
241 {
246 }, ReturnType =
typeof(
void))]
247 [global::Cpp2ILInjected.CallAnalysis.CalledBy(
Type =
typeof(
Projectile),
Member =
"Colliding", MemberParameters =
new object[]
248 {
251 }, ReturnType =
typeof(
bool))]
252 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count = 4)]
253 set
254 {
255 throw null;
256 }
257 }
class f__AnonymousType0<< Count > j__TPar
void Offset(Point offset)