terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ Location

Point Microsoft.Xna.Framework.Rectangle.Location
getset

Definition at line 228 of file Rectangle.cs.

229 {
230 [global::Cpp2ILInjected.Token(Token = "0x6001361")]
231 [global::Cpp2ILInjected.Address(RVA = "0xA8F268", Offset = "0xA8F268", Length = "0x8")]
232 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
233 get
234 {
235 throw null;
236 }
237 [global::Cpp2ILInjected.Token(Token = "0x6001362")]
238 [global::Cpp2ILInjected.Address(RVA = "0xA8F270", Offset = "0xA8F270", Length = "0xC")]
239 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(GUIPVPIcons), Member = "Draw", ReturnType = typeof(void))]
240 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(GUIPVPIcons), Member = "PlayerDraw", MemberParameters = new object[]
241 {
243 typeof(int),
245 typeof(float)
246 }, ReturnType = typeof(void))]
247 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Projectile), Member = "Colliding", MemberParameters = new object[]
248 {
251 }, ReturnType = typeof(bool))]
252 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
253 set
254 {
255 throw null;
256 }
257 }
class f__AnonymousType0<< Count > j__TPar