terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Biomes.CaveHouse.IceHouseBuilder Class Reference
+ Inheritance diagram for Terraria.GameContent.Biomes.CaveHouse.IceHouseBuilder:
+ Collaboration diagram for Terraria.GameContent.Biomes.CaveHouse.IceHouseBuilder:

Public Member Functions

 IceHouseBuilder (IEnumerable< Rectangle > rooms)
 
virtual void Place (HouseBuilderContext context, StructureMap structures)
 

Public Attributes

readonly HouseType Type
 
readonly bool IsValid
 

Static Public Attributes

static readonly HouseBuilder Invalid
 

Protected Member Functions

override void AgeRoom (Rectangle room)
 

Protected Attributes

ushort[] SkipTilesDuringWallAging
 

Properties

double ChestChance [get, set]
 
ushort TileType [get, set, protected set]
 
ushort WallType [get, set, protected set]
 
ushort BeamType [get, set, protected set]
 
int PlatformStyle [get, set, protected set]
 
int DoorStyle [get, set, protected set]
 
int TableStyle [get, set, protected set]
 
bool UsesTables2 [get, set, protected set]
 
int WorkbenchStyle [get, set, protected set]
 
int PianoStyle [get, set, protected set]
 
int BookcaseStyle [get, set, protected set]
 
int ChairStyle [get, set, protected set]
 
int ChestStyle [get, set, protected set]
 
bool UsesContainers2 [get, set, protected set]
 
ReadOnlyCollection< RectangleRooms [get, set, private set]
 
Rectangle TopRoom [get, set]
 
Rectangle BottomRoom [get, set]
 
UnifiedRandom _random [get, set]
 
TileData _tiles [get, set]
 

Private Member Functions

void PlaceEmptyRooms ()
 
void FillRooms ()
 
void PlaceStairs ()
 
List< Tuple< Point, Point > > CreateStairsList ()
 
void PlaceDoors ()
 
List< PointCreateDoorList ()
 
void PlacePlatforms ()
 
List< PointCreatePlatformsList ()
 
void PlaceSupportBeams ()
 
List< RectangleCreateSupportBeamList ()
 
void PlaceChests ()
 
void PlaceBiomeSpecificPriorityTool (HouseBuilderContext context)
 
void PlaceBiomeSpecificTool (HouseBuilderContext context)
 

Static Private Member Functions

static bool FindVerticalExit (Rectangle wall, bool isUp, out int exitX)
 
static bool FindSideExit (Rectangle wall, bool isLeft, out int exitY)
 

Private Attributes

double< ChestChancek__BackingField
 
ushort< TileTypek__BackingField
 
ushort< WallTypek__BackingField
 
ushort< BeamTypek__BackingField
 
int< PlatformStylek__BackingField
 
int< DoorStylek__BackingField
 
int< TableStylek__BackingField
 
bool< UsesTables2k__BackingField
 
int< WorkbenchStylek__BackingField
 
int< PianoStylek__BackingField
 
int< BookcaseStylek__BackingField
 
int< ChairStylek__BackingField
 
int< ChestStylek__BackingField
 
bool< UsesContainers2k__BackingField
 
ReadOnlyCollection< Rectangle >< Roomsk__BackingField
 

Static Private Attributes

const int VERTICAL_EXIT_WIDTH = 3
 

Detailed Description

Definition at line 12 of file IceHouseBuilder.cs.


The documentation for this class was generated from the following file: