This is the complete list of members for UnityEngine.Quaternion, including all inherited members.
AngleAxis(float angle, Vector3 axis) | UnityEngine.Quaternion | inlinestatic |
AngleAxis_Injected(float angle, ref Vector3 axis, out Quaternion ret) | UnityEngine.Quaternion | private |
Dot(Quaternion a, Quaternion b) | UnityEngine.Quaternion | inlinestatic |
Equals(object other) | UnityEngine.Quaternion | inline |
Equals(Quaternion other) | UnityEngine.Quaternion | inline |
IEquatable< Quaternion >.Equals(T other) | System.IEquatable< Quaternion > | |
eulerAngles | UnityEngine.Quaternion | |
GetHashCode() | UnityEngine.Quaternion | inline |
identity | UnityEngine.Quaternion | static |
identityQuaternion | UnityEngine.Quaternion | privatestatic |
Internal_FromEulerRad(Vector3 euler) | UnityEngine.Quaternion | inlineprivatestatic |
Internal_FromEulerRad_Injected(ref Vector3 euler, out Quaternion ret) | UnityEngine.Quaternion | private |
Internal_MakePositive(Vector3 euler) | UnityEngine.Quaternion | inlineprivatestatic |
Internal_ToEulerRad(Quaternion rotation) | UnityEngine.Quaternion | inlineprivatestatic |
Internal_ToEulerRad_Injected(ref Quaternion rotation, out Vector3 ret) | UnityEngine.Quaternion | private |
Inverse(Quaternion rotation) | UnityEngine.Quaternion | inlinestatic |
Inverse_Injected(ref Quaternion rotation, out Quaternion ret) | UnityEngine.Quaternion | private |
IsEqualUsingDot(float dot) | UnityEngine.Quaternion | inlineprivatestatic |
operator!=(Quaternion lhs, Quaternion rhs) | UnityEngine.Quaternion | inlinestatic |
operator*(Quaternion rotation, Vector3 point) | UnityEngine.Quaternion | inlinestatic |
operator==(Quaternion lhs, Quaternion rhs) | UnityEngine.Quaternion | inlinestatic |
Quaternion(float x, float y, float z, float w) | UnityEngine.Quaternion | inline |
Quaternion() | UnityEngine.Quaternion | inlinestatic |
ToString() | UnityEngine.Quaternion | inline |
ToString(string format, IFormatProvider formatProvider) | UnityEngine.Quaternion | inline |
System::IFormattable.ToString(string format, global::System.IFormatProvider formatProvider) | System.IFormattable | |
w | UnityEngine.Quaternion | |
x | UnityEngine.Quaternion | |
y | UnityEngine.Quaternion | |
z | UnityEngine.Quaternion | |