terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Quaternion Member List

This is the complete list of members for UnityEngine.Quaternion, including all inherited members.

AngleAxis(float angle, Vector3 axis)UnityEngine.Quaternioninlinestatic
AngleAxis_Injected(float angle, ref Vector3 axis, out Quaternion ret)UnityEngine.Quaternionprivate
Dot(Quaternion a, Quaternion b)UnityEngine.Quaternioninlinestatic
Equals(object other)UnityEngine.Quaternioninline
Equals(Quaternion other)UnityEngine.Quaternioninline
IEquatable< Quaternion >.Equals(T other)System.IEquatable< Quaternion >
eulerAnglesUnityEngine.Quaternion
GetHashCode()UnityEngine.Quaternioninline
identityUnityEngine.Quaternionstatic
identityQuaternionUnityEngine.Quaternionprivatestatic
Internal_FromEulerRad(Vector3 euler)UnityEngine.Quaternioninlineprivatestatic
Internal_FromEulerRad_Injected(ref Vector3 euler, out Quaternion ret)UnityEngine.Quaternionprivate
Internal_MakePositive(Vector3 euler)UnityEngine.Quaternioninlineprivatestatic
Internal_ToEulerRad(Quaternion rotation)UnityEngine.Quaternioninlineprivatestatic
Internal_ToEulerRad_Injected(ref Quaternion rotation, out Vector3 ret)UnityEngine.Quaternionprivate
Inverse(Quaternion rotation)UnityEngine.Quaternioninlinestatic
Inverse_Injected(ref Quaternion rotation, out Quaternion ret)UnityEngine.Quaternionprivate
IsEqualUsingDot(float dot)UnityEngine.Quaternioninlineprivatestatic
operator!=(Quaternion lhs, Quaternion rhs)UnityEngine.Quaternioninlinestatic
operator*(Quaternion rotation, Vector3 point)UnityEngine.Quaternioninlinestatic
operator==(Quaternion lhs, Quaternion rhs)UnityEngine.Quaternioninlinestatic
Quaternion(float x, float y, float z, float w)UnityEngine.Quaternioninline
Quaternion()UnityEngine.Quaternioninlinestatic
ToString()UnityEngine.Quaternioninline
ToString(string format, IFormatProvider formatProvider)UnityEngine.Quaternioninline
System::IFormattable.ToString(string format, global::System.IFormatProvider formatProvider)System.IFormattable
wUnityEngine.Quaternion
xUnityEngine.Quaternion
yUnityEngine.Quaternion
zUnityEngine.Quaternion