terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Collections.Generic.LinkedList< T > Member List

This is the complete list of members for System.Collections.Generic.LinkedList< T >, including all inherited members.

_siInfoSystem.Collections.Generic.LinkedList< T >private
_syncRootSystem.Collections.Generic.LinkedList< T >private
Add(T value)System.Collections.Generic.LinkedList< T >inlineprivate
AddAfter(LinkedListNode< T > node, T value)System.Collections.Generic.LinkedList< T >inline
AddFirst(T value)System.Collections.Generic.LinkedList< T >inline
AddLast(T value)System.Collections.Generic.LinkedList< T >inline
AddLast(LinkedListNode< T > node)System.Collections.Generic.LinkedList< T >inline
Clear()System.Collections.Generic.LinkedList< T >inline
Contains(T value)System.Collections.Generic.LinkedList< T >inline
CopyTo(T[] array, int index)System.Collections.Generic.LinkedList< T >inline
CopyTo(Array array, int index)System.Collections.Generic.LinkedList< T >inlineprivate
CountSystem.Collections.Generic.LinkedList< T >
countSystem.Collections.Generic.LinkedList< T >package
CountNameSystem.Collections.Generic.LinkedList< T >privatestatic
Find(T value)System.Collections.Generic.LinkedList< T >inline
FirstSystem.Collections.Generic.LinkedList< T >
GetEnumerator()System.Collections.Generic.LinkedList< T >inline
GetEnumerator()System.Collections.Generic.LinkedList< T >inlineprivate
GetEnumerator()System.Collections.Generic.LinkedList< T >inlineprivate
GetObjectData(SerializationInfo info, StreamingContext context)System.Collections.Generic.LinkedList< T >inlinevirtual
headSystem.Collections.Generic.LinkedList< T >package
InternalInsertNodeBefore(LinkedListNode< T > node, LinkedListNode< T > newNode)System.Collections.Generic.LinkedList< T >inlineprivate
InternalInsertNodeToEmptyList(LinkedListNode< T > newNode)System.Collections.Generic.LinkedList< T >inlineprivate
InternalRemoveNode(LinkedListNode< T > node)System.Collections.Generic.LinkedList< T >inlinepackage
IsReadOnlySystem.Collections.Generic.LinkedList< T >private
IsSynchronizedSystem.Collections.Generic.LinkedList< T >private
LinkedList()System.Collections.Generic.LinkedList< T >inline
LinkedList(SerializationInfo info, StreamingContext context)System.Collections.Generic.LinkedList< T >inlineprotected
OnDeserialization(object sender)System.Collections.Generic.LinkedList< T >inlinevirtual
Remove(T value)System.Collections.Generic.LinkedList< T >inline
Remove(LinkedListNode< T > node)System.Collections.Generic.LinkedList< T >inline
SyncRootSystem.Collections.Generic.LinkedList< T >private
ValidateNewNode(LinkedListNode< T > node)System.Collections.Generic.LinkedList< T >inlinepackage
ValidateNode(LinkedListNode< T > node)System.Collections.Generic.LinkedList< T >inlinepackage
ValuesNameSystem.Collections.Generic.LinkedList< T >privatestatic
versionSystem.Collections.Generic.LinkedList< T >package
VersionNameSystem.Collections.Generic.LinkedList< T >privatestatic