terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ IsSynchronized

bool System.Collections.ICollection. System.Collections.Generic.LinkedList< T >.IsSynchronized
getsetprivate

Definition at line 334 of file LinkedList.cs.

335 {
336 [global::Cpp2ILInjected.Token(Token = "0x6001D16")]
337 [global::Cpp2ILInjected.Address(RVA = "0x1728890", Offset = "0x1728890", Length = "0x8")]
338 [global::Cpp2ILInjected.CallAnalysis.DeduplicatedMethod]
339 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
340 get
341 {
342 throw null;
343 }
344 }