terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IBigProgressBar.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework.Graphics
;
4
5
namespace
Terraria.GameContent.UI.BigProgressBar
6
{
7
[global::Cpp2ILInjected.Token(Token =
"0x2000AE6"
)]
8
internal
interface
IBigProgressBar
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x60051F7"
)]
11
bool
ValidateAndCollectNecessaryInfo
(
ref
BigProgressBarInfo
info
);
12
13
[global::Cpp2ILInjected.Token(Token =
"0x60051F8"
)]
14
void
Draw
(
ref
BigProgressBarInfo
info
,
SpriteBatch
spriteBatch);
15
}
16
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Microsoft.Xna.Framework.Graphics.SpriteBatch
Definition
SpriteBatch.cs:43
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar.Draw
void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch)
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar.ValidateAndCollectNecessaryInfo
bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info)
Terraria.GameContent.UI.BigProgressBar.IBigProgressBar
Definition
IBigProgressBar.cs:9
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
System.ExceptionArgument.info
@ info
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent.UI.BigProgressBar
Definition
BigProgressBarCache.cs:6
Terraria.GameContent.UI.BigProgressBar.BigProgressBarInfo
Definition
BigProgressBarInfo.cs:8
source
Terraria
GameContent
UI
BigProgressBar
IBigProgressBar.cs
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1.10.0