terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IBestiaryBackgroundImagePathAndColorProvider.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
Microsoft.Xna.Framework.Graphics
;
4
using
ReLogic.Content
;
5
6
namespace
Terraria.GameContent.Bestiary
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x200094B"
)]
9
public
interface
IBestiaryBackgroundImagePathAndColorProvider
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x60047AE"
)]
12
Asset<Texture2D>
GetBackgroundImage
();
13
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[global::Cpp2ILInjected.Token(Token =
"0x60047AF"
)]
15
Color
?
GetBackgroundColor
();
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}
17
}
ReLogic.Content.Asset
Definition
Asset.cs:19
Terraria.GameContent.Bestiary.IBestiaryBackgroundImagePathAndColorProvider.GetBackgroundColor
Color? GetBackgroundColor()
Terraria.GameContent.Bestiary.IBestiaryBackgroundImagePathAndColorProvider.GetBackgroundImage
Asset< Texture2D > GetBackgroundImage()
Terraria.GameContent.Bestiary.IBestiaryBackgroundImagePathAndColorProvider
Definition
IBestiaryBackgroundImagePathAndColorProvider.cs:10
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
ReLogic.Content
Definition
Asset.cs:16
System
Definition
__Il2CppComDelegate.cs:6
Terraria.GameContent.Bestiary
Definition
BestiaryDatabase.cs:9
Microsoft.Xna.Framework.Graphics.Color
Definition
Color.cs:54
source
Terraria
GameContent
Bestiary
IBestiaryBackgroundImagePathAndColorProvider.cs
Generated by
1.10.0