terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Cubemap Member List

This is the complete list of members for UnityEngine.Cubemap, including all inherited members.

CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
CreateNativeArrayLengthOverflowException()UnityEngine.Textureinlinepackage
CreateNonReadableException(Texture t)UnityEngine.Textureinlinepackage
Cubemap(int width, DefaultFormat format, TextureCreationFlags flags)UnityEngine.Cubemapinline
Cubemap(int width, GraphicsFormat format, TextureCreationFlags flags)UnityEngine.Cubemapinline
Cubemap(int width, TextureFormat format, int mipCount)UnityEngine.Cubemapinline
Cubemap(int width, GraphicsFormat format, TextureCreationFlags flags, int mipCount)UnityEngine.Cubemapinline
Cubemap(int width, TextureFormat textureFormat, int mipCount, IntPtr nativeTex)UnityEngine.Cubemapinlinepackage
Cubemap(int width, TextureFormat textureFormat, bool mipChain, IntPtr nativeTex)UnityEngine.Cubemapinlinepackage
Cubemap(int width, TextureFormat textureFormat, bool mipChain)UnityEngine.Cubemapinline
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
Equals(object other)UnityEngine.Objectinline
filterModeUnityEngine.Texture
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
GenerateAllMipsUnityEngine.Texturestatic
get_texelSize_Injected(out Vector2 ret)UnityEngine.Textureprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetDataHeight()UnityEngine.Textureprivate
GetDataWidth()UnityEngine.Textureprivate
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
heightUnityEngine.Texture
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_Create([Writable] Cubemap mono, int ext, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)UnityEngine.Cubemapinlineprivatestatic
Internal_CreateImpl([Writable] Cubemap mono, int ext, int mipCount, GraphicsFormat format, TextureCreationFlags flags, IntPtr nativeTex)UnityEngine.Cubemapprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
isReadableUnityEngine.Cubemap
m_CachedPtrUnityEngine.Objectprivate
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
texelSizeUnityEngine.Texture
Texture()UnityEngine.Textureinlineprotected
Texture()UnityEngine.Textureinlineprivatestatic
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
ValidateFormat(TextureFormat format, int width)UnityEngine.Cubemapinlinepackage
ValidateFormat(GraphicsFormat format, int width)UnityEngine.Cubemapinlinepackage
UnityEngine::Texture.ValidateFormat(TextureFormat format)UnityEngine.Textureinlinepackage
UnityEngine::Texture.ValidateFormat(GraphicsFormat format, FormatUsage usage)UnityEngine.Textureinlinepackage
ValidateIsNotCrunched(TextureCreationFlags flags)UnityEngine.Cubemapinlineprivatestatic
widthUnityEngine.Texture
wrapModeUnityEngine.Texture