terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ AddressU

TextureAddressMode Microsoft.Xna.Framework.Graphics.SamplerState.AddressU
getset

Definition at line 22 of file SamplerState.cs.

23 {
24 [global::Cpp2ILInjected.Token(Token = "0x60018DE")]
25 [global::Cpp2ILInjected.Address(RVA = "0xAC582C", Offset = "0xAC582C", Length = "0x8")]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 get
28 {
29 throw null;
30 }
31 [global::Cpp2ILInjected.Token(Token = "0x60018DF")]
32 [global::Cpp2ILInjected.Address(RVA = "0xAC5834", Offset = "0xAC5834", Length = "0x24")]
33 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
34 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SamplerState), Member = "ThrowIfBound", ReturnType = typeof(void))]
35 set
36 {
37 throw null;
38 }
39 }
class f__AnonymousType0<< Count > j__TPar