terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.WorldBuilding.Passes.ScatterCustom Class Reference
+ Inheritance diagram for Terraria.WorldBuilding.Passes.ScatterCustom:
+ Collaboration diagram for Terraria.WorldBuilding.Passes.ScatterCustom:

Public Member Functions

 ScatterCustom (string name, double loadWeight, int count, GenBase.CustomPerUnitAction perUnit=null)
 
void SetCustomAction (GenBase.CustomPerUnitAction perUnit)
 
void Apply (GenerationProgress progress, GameConfiguration configuration)
 
delegate bool CustomPerUnitAction (int x, int y, params object[] args)
 

Public Attributes

string Name
 
double Weight
 

Protected Member Functions

override void ApplyPass (GenerationProgress progress, GameConfiguration configuration)
 

Properties

static UnifiedRandom _random [get, set]
 
static TileData _tiles [get, set]
 
static int _worldWidth [get, set]
 
static int _worldHeight [get, set]
 

Private Attributes

GenBase.CustomPerUnitAction _perUnit
 
int _count
 

Detailed Description

Definition at line 43 of file Passes.cs.


The documentation for this class was generated from the following file: