|
| static void | ResetLighting () |
| |
| static void | Initialize (bool resized=false) |
| |
| static void | LightTiles (int firstX, int lastX, int firstY, int lastY) |
| |
| static float | Brightness (int x, int y) |
| |
| static Vector3 | GetSubLight (Vector2 position) |
| |
| static void | AddLight (Vector2 position, Vector3 rgb) |
| |
| static void | AddLight (Vector2 position, float r, float g, float b) |
| |
| static void | AddLight (int i, int j, int torchID, float lightAmount) |
| |
| static void | AddLight (Vector2 position, int torchID) |
| |
| static void | AddLight (int i, int j, float r, float g, float b) |
| |
| static void | NextLightMode () |
| |
| static void | Clear () |
| |
| static Color | GetColor (Point tileCoords) |
| |
| static Color | GetColor (Point tileCoords, Color originalColor) |
| |
| static Color | GetColor (int x, int y, Color oldColor) |
| |
| static Color | GetColorClamped (int x, int y, Color oldColor) |
| |
| static Vector3 | GetColorVector3 (int x, int y) |
| |
| static LightMap | GetLightMap (out Rectangle lightMapRegion) |
| |
| static Rectangle | GetScanRegion () |
| |
| static Color | GetColor (int x, int y) |
| |
| static void | GetColor9Slice (int centerX, int centerY, ref Color[] slices) |
| |
| static void | GetColor9Slice (int x, int y, ref Vector3[] slices) |
| |
| static void | GetCornerColors (int centerX, int centerY, out VertexColors vertices, float scale=1f) |
| |
| static void | GetColor4Slice (int centerX, int centerY, ref Color[] slices) |
| |
| static void | GetColor4Slice (int x, int y, ref Vector3[] slices) |
| |
Definition at line 27 of file Lighting.cs.