static void CreateStandForLarva(Vector2D position)
static void CreateDentForHoneyFall(int x, int y, int dir)
static bool BadSpotForHoneyFall(int x, int y)
static void FrameOutAllHiveContents(Point origin, int squareHalfWidth)
static void CreateBlockedHoneyCube(int x, int y)
static Vector2D CreateHiveTunnel(int i, int j, UnifiedRandom random)
override bool Place(Point origin, StructureMap structures)
static bool SpotActuallyNotInHive(int x, int y)
static bool TooCloseToImportantLocations(Point origin)