terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place()

override bool Terraria.GameContent.Biomes.HiveBiome.Place ( Point origin,
StructureMap structures )
inline

Definition at line 13 of file HiveBiome.cs.

14 {
15 bool flag = HiveBiome.TooCloseToImportantLocations(origin);
16 Vector2D vector2D = origin.ToVector2D();
17 UnifiedRandom genRand = WorldGen.genRand;
18 int num = 2;
19 int num2 = 5;
20 int num3 = genRand.Next(num, num2);
23 int num4 = 2;
24 int num5 = 5;
25 int num6 = genRand3.Next(num4, num5);
27 int num7 = 2;
28 int num8 = 5;
29 int num9 = genRand4.Next(num7, num8);
31 Vector2D vector2D2 = HiveBiome.CreateHiveTunnel(-1073741824, 0, genRand5);
32 int num10 = 50;
33 HiveBiome.FrameOutAllHiveContents(origin, num10);
35 int num11 = 2;
36 int num12 = genRand6.Next(num11);
37 return false;
38 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Biomes.HiveBiome.CreateHiveTunnel(), Terraria.GameContent.Biomes.HiveBiome.FrameOutAllHiveContents(), Terraria.WorldGen.genRand, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.GameContent.Biomes.HiveBiome.TooCloseToImportantLocations().