terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationOffsetPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x02000015 RID: 21
9
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.h"
)]
10
[
RequiredByNativeCode
]
11
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
12
[
StaticAccessor
(
"AnimationOffsetPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
13
[
NativeHeader
(
"Modules/Animation/Director/AnimationOffsetPlayable.h"
)]
14
internal
struct
AnimationOffsetPlayable
:
IEquatable
<AnimationOffsetPlayable>
15
{
16
// Token: 0x0600002A RID: 42 RVA: 0x00002420 File Offset: 0x00000620
17
internal
AnimationOffsetPlayable
(
PlayableHandle
handle)
18
{
19
}
20
21
// Token: 0x0600002B RID: 43 RVA: 0x00002430 File Offset: 0x00000630
22
public
PlayableHandle
GetHandle
()
23
{
24
return
this.
m_Handle
;
25
}
26
27
// Token: 0x0600002C RID: 44 RVA: 0x00002444 File Offset: 0x00000644
28
public
bool
Equals
(
AnimationOffsetPlayable
other
)
29
{
30
bool
flag;
31
return
flag;
32
}
33
34
// Token: 0x0600002D RID: 45 RVA: 0x00002454 File Offset: 0x00000654
35
// Note: this type is marked as 'beforefieldinit'.
36
static
AnimationOffsetPlayable
()
37
{
38
if
(!
true
)
39
{
40
}
41
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
42
}
43
44
// Token: 0x0400003F RID: 63
45
private
PlayableHandle
m_Handle
;
46
47
// Token: 0x04000040 RID: 64
48
private
static
readonly
AnimationOffsetPlayable
m_NullPlayable
;
49
}
50
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationOffsetPlayable.AnimationOffsetPlayable
AnimationOffsetPlayable(PlayableHandle handle)
Definition
AnimationOffsetPlayable.cs:17
UnityEngine.Animations.AnimationOffsetPlayable.m_NullPlayable
static readonly AnimationOffsetPlayable m_NullPlayable
Definition
AnimationOffsetPlayable.cs:48
UnityEngine.Animations.AnimationOffsetPlayable.Equals
bool Equals(AnimationOffsetPlayable other)
Definition
AnimationOffsetPlayable.cs:28
UnityEngine.Animations.AnimationOffsetPlayable.AnimationOffsetPlayable
static AnimationOffsetPlayable()
Definition
AnimationOffsetPlayable.cs:36
UnityEngine.Animations.AnimationOffsetPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationOffsetPlayable.cs:45
UnityEngine.Animations.AnimationOffsetPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationOffsetPlayable.cs:22
UnityEngine.Animations.AnimationOffsetPlayable
Definition
AnimationOffsetPlayable.cs:15
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationOffsetPlayable.cs
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1.10.0