terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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HasExited
bool System.Diagnostics.Process.HasExited
get
Definition at line
62
of file
Process.cs
.
63
{
64
get
65
{
66
if
(this.
exited
)
67
{
68
}
69
this.
EnsureState
(
Process
.State.Associated);
70
long
num = 0
L
;
71
Microsoft.Win32.SafeHandles.SafeProcessHandle
processHandle
= this.
GetProcessHandle
(1024, num != 0
L
);
72
this.exited
=
true
;
73
bool
exitCodeProcess
=
Microsoft
.
Win32
.
NativeMethods
.
GetExitCodeProcess
(
processHandle
, 1024);
74
this.exitCode
= 1;
75
this.exited
=
true
;
76
return
exitCodeProcess
;
77
}
78
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Win32.NativeMethods.GetExitCodeProcess
static bool GetExitCodeProcess(IntPtr processHandle, [Out] int exitCode)
Definition
NativeMethods.cs:66
Microsoft.Win32.NativeMethods
Definition
NativeMethods.cs:10
Microsoft.Win32.SafeHandles.SafeProcessHandle
Definition
SafeProcessHandle.cs:7
System.Diagnostics.Process.exited
bool exited
Definition
Process.cs:865
System.Diagnostics.Process.GetProcessHandle
Microsoft.Win32.SafeHandles.SafeProcessHandle GetProcessHandle(int access, bool throwIfExited)
Definition
Process.cs:458
System.Diagnostics.Process.EnsureState
void EnsureState(Process.State state)
Definition
Process.cs:366
System.Diagnostics.Process.Process
Process()
Definition
Process.cs:21
Microsoft.Win32
Definition
CriticalHandleMinusOneIsInvalid.cs:6
Microsoft
Definition
AudioChannels.cs:4
System.ConsoleKey.L
@ L
System
Diagnostics
Process
Generated by
1.10.0