terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetProcessHandle() [2/2]

Microsoft.Win32.SafeHandles.SafeProcessHandle System.Diagnostics.Process.GetProcessHandle ( int access,
bool throwIfExited )
inlineprivate

Definition at line 458 of file Process.cs.

459 {
460 while (!this.haveProcessHandle)
461 {
462 }
464 long num = 0L;
465 int num2 = 3;
466 if (num == 0L && num2 == 0)
467 {
468 if (this.m_processHandle == null)
469 {
470 }
472 }
473 throw new OutOfMemoryException();
474 }
class f__AnonymousType0<< Count > j__TPar
static IntPtr GetCurrentProcess()
Microsoft.Win32.SafeHandles.SafeProcessHandle m_processHandle
Definition Process.cs:826

References Microsoft.Win32.NativeMethods.GetCurrentProcess(), System.Diagnostics.Process.haveProcessHandle, j__TPar, System.L, and System.Diagnostics.Process.m_processHandle.

Referenced by System.Diagnostics.Process.GetProcessHandle(), and System.Diagnostics.Process.WaitForExit().