terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DoDeathEvents()

void Terraria.NPC.DoDeathEvents ( Player closestPlayer)
inlineprivate

Definition at line 5356 of file NPC.cs.

5357 {
5358 int num = 1;
5361 if (num == 0)
5362 {
5363 }
5364 if (num != 0)
5365 {
5366 if (num == 0)
5367 {
5368 }
5369 if (num == 0)
5370 {
5371 bool flag = this.AnyInteractions();
5372 if (num == 0)
5373 {
5374 }
5375 bool flag2 = Main.AnyPlayerReadyToFightKingSlime();
5376 int num2 = this.type;
5377 if (num2 == 0)
5378 {
5379 }
5380 bool flag3 = NPC.AnyNPCs(50);
5381 if (num2 == 0)
5382 {
5383 }
5384 int num3;
5385 if (num3 == 0)
5386 {
5387 int whoAmI = closestPlayer.whoAmI;
5388 if (num2 == 0)
5389 {
5390 }
5391 int num4 = 50;
5392 NPC.SpawnOnPlayer(whoAmI, num4);
5393 }
5394 }
5395 }
5396 if (this.type == 0)
5397 {
5398 }
5399 }
class f__AnonymousType0<< Count > j__TPar
void DoDeathEvents_AdvanceSlimeRain(Player closestPlayer)
Definition NPC.cs:5330
void DoDeathEvents_SummonDungeonSpirit(Player closestPlayer)
Definition NPC.cs:5282
bool AnyInteractions()
Definition NPC.cs:5035

References Terraria.NPC.AnyInteractions(), Terraria.NPC.AnyNPCs(), Terraria.Main.AnyPlayerReadyToFightKingSlime(), Terraria.NPC.DoDeathEvents_AdvanceSlimeRain(), Terraria.NPC.DoDeathEvents_SummonDungeonSpirit(), j__TPar, Terraria.NPC.SpawnOnPlayer(), Terraria.NPC.type, and Terraria.Entity.whoAmI.