terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AnyInteractions()

bool Terraria.NPC.AnyInteractions ( )
inline

Definition at line 5035 of file NPC.cs.

5036 {
5037 int num = 1;
5038 if (num == 0)
5039 {
5040 }
5041 bool[] array;
5042 if (num != 0)
5043 {
5044 if (num == 0)
5045 {
5046 }
5047 array = this.playerInteraction;
5048 while (array == null)
5049 {
5050 }
5051 }
5052 bool[] array2 = this.playerInteraction;
5053 if (array == null)
5054 {
5055 }
5056 int myPlayer = Main.myPlayer;
5057 if (array != null)
5058 {
5059 return;
5060 }
5061 }
class f__AnonymousType0<< Count > j__TPar
bool[] playerInteraction
Definition NPC.cs:11141

References System.array, j__TPar, Terraria.Main.myPlayer, and Terraria.NPC.playerInteraction.

Referenced by Terraria.NPC.DoDeathEvents(), and Terraria.NPC.GetWereThereAnyInteractions().