58 string text2 =
text +
"\\Heart_Left";
147 if ((
" " ==
null ||
" " !=
null) && (
text ==
null ||
text !=
null) &&
"/" !=
null && (text2 ==
null || text2 !=
null))
266 if (starFill ==
null)
class f__AnonymousType0<< Count > j__TPar
static void DrawManaMouseOver()
static void DrawLifeMouseOver()
Asset< Texture2D > _heartMiddle
Asset< Texture2D > _starTop
Asset< Texture2D > _starMiddle
void HeartPanelDrawer(int elementIndex, int firstElementIndex, int lastElementIndex, [Out] Asset< Texture2D > sprite, [Out] Vector2 offset, [Out] float drawScale, [Out] Rectangle? sourceRect)
void StarPanelDrawer(int elementIndex, int firstElementIndex, int lastElementIndex, [Out] Asset< Texture2D > sprite, [Out] Vector2 offset, [Out] float drawScale, [Out] Rectangle? sourceRect)
Asset< Texture2D > _heartRightFancy
string< ConfigKey > k__BackingField
FancyClassicPlayerResourcesDisplaySet(string nameKey, string configKey, string resourceFolderName, AssetRequestMode mode)
void HeartFillingDrawer(int elementIndex, int firstElementIndex, int lastElementIndex, [Out] Asset< Texture2D > sprite, [Out] Vector2 offset, [Out] float drawScale, [Out] Rectangle? sourceRect)
Asset< Texture2D > _heartSingleFancy
Asset< Texture2D > _heartRight
Asset< Texture2D > _heartFill
void DrawLifeBar(SpriteBatch spriteBatch)
int _lastStarFillingIndex
void PrepareFields(Player player)
int _lastHeartFillingIndex
Asset< Texture2D > _starSingle
Asset< Texture2D > _starFill
int _playerLifeFruitCount
Asset< Texture2D > _heartFillHoney
void StarFillingDrawer(int elementIndex, int firstElementIndex, int lastElementIndex, [Out] Asset< Texture2D > sprite, [Out] Vector2 offset, [Out] float drawScale, [Out] Rectangle? sourceRect)
static void DrawLifeBarText(SpriteBatch spriteBatch, Vector2 topLeftAnchor)
static void DrawManaText(SpriteBatch spriteBatch)
Asset< Texture2D > _starBottom
void DrawManaBar(SpriteBatch spriteBatch)
Asset< Texture2D > _heartLeft
string< NameKey > k__BackingField
static Player LocalPlayer