terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceTile()

static bool Terraria.WorldGen.PlaceTile ( int i,
int j,
int Type,
bool mute = false,
bool forced = false,
int plr = -1,
int style = 0 )
inlinestatic

Definition at line 13131 of file WorldGen.cs.

13132 {
13133 int num = 1;
13134 if (num == 0)
13135 {
13136 }
13137 if (num == 0)
13138 {
13139 }
13140 Tile tile;
13141 bool flag = tile.active();
13142 if (num == 0)
13143 {
13144 }
13145 Tile tile2;
13146 ushort type = tile2.type;
13147 if (num == 0)
13148 {
13149 }
13150 Tile tile3;
13151 bool flag2 = tile3.active();
13152 long num2 = 0L;
13153 bool flag3 = Collision.EmptyTile(42168472, i, num2 != 0L);
13154 if (42168472 == 0)
13155 {
13156 }
13157 if (42168472 != 0)
13158 {
13159 bool flag4;
13160 return flag4;
13161 }
13162 bool flag5;
13163 return flag5;
13164 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Tile.active(), Terraria.Collision.EmptyTile(), j__TPar, System.L, and Terraria.Tile.type.

Referenced by Terraria.NPC.AI_003_Fighters(), Terraria.WorldGen.MakeDungeon_GroundFurniture(), Terraria.GameContent.Biomes.CampsiteBiome.Place(), Terraria.GameContent.Biomes.EnchantedSwordBiome.Place(), Terraria.GameContent.Biomes.MiningExplosivesBiome.Place(), Terraria.GameContent.MinecartDiggerHelper.PlaceATrack(), and Terraria.GameContent.Generation.TrackGenerator.PlacePath().