terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIMainMenu.cs
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1using System;
2using System.Text;
3using Terraria;
4using UnityEngine;
5
6// Token: 0x02000266 RID: 614
7public class GUIMainMenu
8{
9 // Token: 0x06000DB9 RID: 3513 RVA: 0x00041C34 File Offset: 0x0003FE34
10 public void Draw()
11 {
12 int num = 1;
13 if (num == 0)
14 {
15 }
16 if (num == 0)
17 {
18 }
19 Main.mouseLeft = false;
21 if (num == 0)
22 {
23 }
25 if (controllerListTrial != null)
26 {
27 Main.Quitting = false;
29 long num2 = 0L;
30 StringBuilder stringBuilder;
31 stringBuilder.AppendInt((int)num2);
32 bool isEditor = Application.isEditor;
33 return;
34 }
35 if ((controllerListTrial == null || controllerListTrial != null) && (controllerListTrial == null || controllerListTrial != null) && (controllerListTrial == null || controllerListTrial != null))
36 {
37 return;
38 }
40 }
41
42 // Token: 0x06000DBA RID: 3514 RVA: 0x00041E5C File Offset: 0x0004005C
43 public void OpenPurchaseGame()
44 {
45 }
46
47 // Token: 0x06000DBB RID: 3515 RVA: 0x00041E7C File Offset: 0x0004007C
48 public void SelectMultiplayer()
49 {
50 if (!true)
51 {
52 }
53 Liquid.ReInit();
55 int num = 1;
58 Main.menuMode = 1;
59 if (num == 0)
60 {
61 return;
62 }
63 }
64
65 // Token: 0x06000DBC RID: 3516 RVA: 0x00041EF4 File Offset: 0x000400F4
66 public GUIMainMenu()
67 {
68 }
69
70 // Token: 0x0400195C RID: 6492
71 private float scale0;
72
73 // Token: 0x0400195D RID: 6493
74 private float scale1;
75
76 // Token: 0x0400195E RID: 6494
77 private float scale2;
78
79 // Token: 0x0400195F RID: 6495
80 private float scale3;
81
82 // Token: 0x04001960 RID: 6496
83 private float scale4;
84
85 // Token: 0x04001961 RID: 6497
86 private float scale5;
87
88 // Token: 0x04001962 RID: 6498
90
91 // Token: 0x04001963 RID: 6499
93}
class f__AnonymousType0<< Count > j__TPar
static bool HasMultiplayerPermissions
GUIContollerTransactionButtonList _controllerListTrial
GUIContollerTransactionButtonList _controllerList
void SelectMultiplayer()
void Draw()
void OpenPurchaseGame()
static void ReInit()
Definition Liquid.cs:52
static void ClearPendingPlayerSelectCallbacks()
Definition Main.cs:18191
static void LoadPlayers()
Definition Main.cs:5731
static void ClearVisualPostProcessEffects()
Definition Main.cs:14075