terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void GUIMainMenu.Draw ( )
inline

Definition at line 10 of file GUIMainMenu.cs.

11 {
12 int num = 1;
13 if (num == 0)
14 {
15 }
16 if (num == 0)
17 {
18 }
19 Main.mouseLeft = false;
21 if (num == 0)
22 {
23 }
25 if (controllerListTrial != null)
26 {
27 Main.Quitting = false;
29 long num2 = 0L;
30 StringBuilder stringBuilder;
31 stringBuilder.AppendInt((int)num2);
32 bool isEditor = Application.isEditor;
33 return;
34 }
35 if ((controllerListTrial == null || controllerListTrial != null) && (controllerListTrial == null || controllerListTrial != null) && (controllerListTrial == null || controllerListTrial != null))
36 {
37 return;
38 }
40 }
class f__AnonymousType0<< Count > j__TPar
GUIContollerTransactionButtonList _controllerListTrial
static void ClearVisualPostProcessEffects()
Definition Main.cs:14075

References _controllerListTrial, Terraria.Main.ClearVisualPostProcessEffects(), UnityEngine.Application.isEditor, j__TPar, and System.L.