terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawHUD()

void GUIReturnToTouch.DrawHUD ( )
inline

Definition at line 150 of file GUIReturnToTouch.cs.

151 {
157 if (inputState != GUITransactionButton.InputState.Clicked || this.displayPopup)
158 {
159 return;
160 }
161 int num = 1;
162 this.displayPopup = num != 0;
164 if (this._displayBlocker == null)
165 {
167 }
168 bool flag = this.displayPopup;
170 this._controller.Activate();
171 }
class f__AnonymousType0<< Count > j__TPar
GUIInputRegionExclusive _displayBlocker
GUIControllerModalResponse _controller
static Settings_Layout Instance
TransactionButton_Layout ReturnTouch_HUD
static XNAUnityRunner.ForcedInputMode PrimaryInputMode
static bool KeyboardModeLocked
static bool ControllerModeLocked

References _controller, _displayBlocker, GUIControllerModalResponse.Activate(), XNAUnityRunner.ControllerModeLocked, displayPopup, Settings_Layout.Instance, j__TPar, XNAUnityRunner.KeyboardModeLocked, XNAUnityRunner.PrimaryInputMode, and Settings_Layout.ReturnTouch_HUD.