terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Visible
bool GUIReturnToTouch.Visible
get
Definition at line
129
of file
GUIReturnToTouch.cs
.
130
{
131
get
132
{
133
if
(!
true
)
134
{
135
}
136
XNAUnityRunner.ForcedInputMode
primaryInputMode
=
XNAUnityRunner
.
PrimaryInputMode
;
137
if
(!
true
)
138
{
139
}
140
bool
controllerModeLocked
=
XNAUnityRunner
.
ControllerModeLocked
;
141
if
(!
true
)
142
{
143
}
144
bool
keyboardModeLocked
=
XNAUnityRunner
.
KeyboardModeLocked
;
145
return
true
;
146
}
147
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
XNAUnityRunner.PrimaryInputMode
static XNAUnityRunner.ForcedInputMode PrimaryInputMode
Definition
XNAUnityRunner.cs:26
XNAUnityRunner.KeyboardModeLocked
static bool KeyboardModeLocked
Definition
XNAUnityRunner.cs:332
XNAUnityRunner.ControllerModeLocked
static bool ControllerModeLocked
Definition
XNAUnityRunner.cs:391
XNAUnityRunner.ForcedInputMode
ForcedInputMode
Definition
XNAUnityRunner.cs:912
XNAUnityRunner
Definition
XNAUnityRunner.cs:12
GUIReturnToTouch
Generated by
1.10.0