terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIControllerAmmo.cs
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1using System;
2using Controller;
4
5// Token: 0x020000B4 RID: 180
7{
8 // Token: 0x06000447 RID: 1095 RVA: 0x0000DBC4 File Offset: 0x0000BDC4
10 : base(GUIPageIcons.Category.Inventory)
11 {
12 }
13
14 // Token: 0x06000448 RID: 1096 RVA: 0x0000DBD8 File Offset: 0x0000BDD8
15 public override void Activate()
16 {
17 }
18
19 // Token: 0x06000449 RID: 1097 RVA: 0x0000DBE8 File Offset: 0x0000BDE8
20 public virtual void NavigateFromInventoryRow(int row)
21 {
22 }
23
24 // Token: 0x0600044A RID: 1098 RVA: 0x0000DC00 File Offset: 0x0000BE00
25 public virtual int GetInventoryRow()
26 {
27 int num = this.itemRow;
28 return 3;
29 }
30
31 // Token: 0x0600044B RID: 1099 RVA: 0x0000DC18 File Offset: 0x0000BE18
42
43 // Token: 0x0600044C RID: 1100 RVA: 0x0000DC5C File Offset: 0x0000BE5C
56
57 // Token: 0x04000439 RID: 1081
58 public int itemRow;
59
60 // Token: 0x0400043A RID: 1082
61 public int itemColmun;
62}
class f__AnonymousType0<< Count > j__TPar
virtual int GetInventoryRow()
override Rectangle GetSelectedItemRegion()
override GUIControllerItem Navigate(Vector2 navigationVector)
override void Activate()
virtual void NavigateFromInventoryRow(int row)