static GameObject FindInChildren(this GameObject gameObject, string name)
static GameObject InstantiatePrefabAsChild(this GameObject gameObject, GameObject prefab)
static string GetPath(this GameObject gameObject)
static T FindInChildren< T >(this GameObject gameObject)
static void SetLayer(this GameObject gameObject, int layer)
static GameObject Parent(this GameObject gameObject)
static T FindInObjectOrParents< T >(this GameObject gameObject)
static T FindInObjectOrChildren< T >(this GameObject gameObject)
static T[] GetComponentsInObjectChildren< T >(this GameObject gameObject)
static T FindInParents< T >(this GameObject gameObject)